Thursday 12 January 2012

Graphics Libraries

Drawing stuff directly in ios gets a bit slow as soon as you have more than a few images onscreen. So we should use a library like:

Cocos 2d tutorial
Cocos 2d with Box2d tutorial

For the more hard core there is Open GL

For full cross platform 3D goodness at a minimum $400 price tag (plus you'd need a copy of Maya) there is the rather awesome looking: Unity

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